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Hyperreal Retopologized 3D Heads Built for Real-World Production

  • December 22, 2025
  • Daniel Polak
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Retopologized Head by 3dsk

If you work in games, CG or VFX, you already know this truth: authentic Human Anatomy is hard to fake.

You can sculpt for weeks, but if the underlying structure of the face isn’t right, your character will never feel alive. That’s why we’ve spent years building one of the most complete libraries of retopologized 3D head scans based on real people – captured with photogrammetry, cleaned by hand and prepared for real production use.

On 3D.sk you’ll find 76+ retopologised heads across a wide range of ages, genders and ethnicities, all sharing a clean, consistent topology that drops straight into modern CG pipelines.

This post introduces our retopologized 3D head collection and shows how these assets can level up your next project in games, cinematics, digital doubles or anatomy study – and with our Black Friday deals running, it’s the perfect moment to try them.

From Raw Scan to Production-Ready Head

Every head in our library starts as a high-resolution 3D scan of a real person. From there, our team turns that raw data into something game-ready and artist-friendly.

Each head is delivered as a complete package:

  • High-poly and low-poly meshes
    • Separate OBJ files for the main head, eyes, eyelashes, jaw, teeth, tongue and tearline
    • A ZBrush Tool (ZTL) so you can jump straight into sculpting – no imports, no cleanup
  • Clean, hand-made topology
    • Edge flow designed for deformation around eyelids, lips, nose and jaw
    • Ideal for rigging, facial animation, blendshapes and retargeting to your own rigs or systems
  • Consistent UVs and naming
    • Logical, production-friendly file structure with clearly separated high-poly, low-poly and supporting meshes
    • UV islands laid out to maximize detail in the most important areas of the face

This means you’re not just getting a pretty scan – you’re getting a full character head kit that actually works inside a real production.

Retopologizted Head, polygos, subdivision, clay and render

High-End Texture Workflow in PSD/PSB

Hyperrealism lives in the textures. That’s why each head comes with a full set of high-resolution, layered Photoshop files (PSD/PSB), including maps like:

  • HEAD_diffuse – color / albedo
  • HEAD_ao – ambient occlusion
  • HEAD_normal – surface detail and pores
  • HEAD_thickness – for subsurface scattering
  • HEAD_specular – reflection control
  • HEAD_cavity – micro shadowing
  • HEAD_displacement – fine pores and wrinkles

Eyes, jaw, teeth, tongue and tearline also have their own dedicated diffuse, normal, gloss and AO maps, so the whole face holds up even in extreme close-ups.

Because everything is layered in Photoshop, artists stay in control: you can export maps at any resolution, tweak color and gloss, and quickly create variations for different characters or lighting setups. This makes the heads ideal for both final renders and look-dev or shading tests in any CG or VFX pipeline.

Retopologized head textures

Built on Real Human Anatomy & Female Anatomy

Anatomy reference collections on 3D.sk. That means:

  • Proportions, bone landmarks and soft tissue volumes are grounded in real life
  • Skin folds, pores and micro-detail are captured from real people, not invented
  • You can match your 3D character to the exact reference photos or 3D body scans from our library

For character artists, sculptors and anatomy students, that connection between 2D reference, 3D body scans and retopologized heads is powerful. You can:

  • Study anatomy from our large photo sets
  • Compare with full-body 3D scans
  • Then refine facial details directly on the retopologized head in ZBrush, Blender, Maya or your favorite DCC

It’s a complete ecosystem built around real, accurate anatomy – not guesswork.

Why Game Developers & VFX Artists Love Retopologized Heads

Whether you’re a solo digital artist or a full game development or VFX team, time is the one resource you can’t buy back. Our retopologized heads save weeks of work at the start of every character project.

Key benefits for production:

  • Instant starting point for hero characters
    Drop the low-poly head into your rig, plug in textures and you’re already at a highly realistic base.
  • Perfect for CG, VFX & cinematics
    High-poly versions with detailed displacement maps are ideal for close-up shots, digital doubles and beauty renders.
  • Consistent topology across 76+ heads
    Because the edge flow stays consistent, you can:
    • Reuse rigs and facial setups
    • Blend between heads for new faces
    • Create libraries of blendshapes or expressions
  • Hyperrealism without the pain
    You get the subtle asymmetry, skin texture and imperfections of real humans, while still keeping a clean, manageable mesh.
  • Great for AI training, look-dev & R&D
    If you’re exploring AI upscaling, texture generation or facial capture, having standardized, high-quality heads gives you reliable ground truth data.

And yes, we even include the slightly misspelled search term “Retoplogized Heads” in our product tags and descriptions – because we know artists search in all kinds of ways.

76 Unique Faces – One Unified Library

Our Retopologised 3D Heads collection currently features 76 different heads, spanning:

  • Multiple ethnicities and races
  • A variety of ages and facial types
  • Both male and female characters

Because everything is built on a shared technical foundation, you can mix and match assets to build a truly diverse cast of characters:

  • Use one head as your hero character, others as background NPCs
  • Blend features from different heads to create new identities
  • Keep your topology and shading setup consistent across a whole project

It’s like having your own in-house scan team and modelers – without the cost, logistics or time commitment.

Browse all retopologised heads

About 3D.sk – Built for Artists, by Artists

Human Anatomy and Female Anatomy in the most practical way possible.

Over the years we’ve built:

  • A massive photo reference library for character artists
  • High-resolution body scans and anatomy scans
  • And now, a growing library of retopologized heads engineered specifically for production use

Our team consists of artists, scanners and technicians who use these assets every day in their own workflows. That’s why we obsess over things like:

  • Consistent naming and folder structure
  • Clean deformation around eyes, mouth and jaw
  • High-quality texture maps for skin, eyes, teeth and tongue

We don’t just want you to make something that looks good in a still image – we want it to survive the entire CG and VFX pipeline.

Ready to Level Up Your Characters?

character production for games, CG or VFX, our retopologized head scans are designed for you.

  • Start from real, photogrammetry-based anatomy
  • Work with clean, animation-friendly topology
  • Enjoy a complete texture and mesh package for every head
  • Build diverse casts quickly with 76+ unique faces

Explore the full collection today, grab the free sample, and take advantage of the Black Friday deals while they last. Your next hero character – and the face of your project – might already be waiting for you on 3D.sk.

GET YOUR FREE PACK

Jump in and try a curated pack of FREE art references from all five portals – female & male anatomy, comic poses, environments & textures, and 3D scans. No catch. Download, practice, and have fun!

Just joined? This is your guide to our art reference and 3D scan portals.

FREE SAMPLES

Download a free sample scan to test mesh structure and texture quality in your preferred workflow.
Perfect for evaluating how our photogrammetry assets fit into your production pipeline.

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Daniel Polak

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